Using argument
Arguments recieved: [('--tmxfile', 'C:\\Gamedev\\Cygnusrepo\\SatelliteProjects\\SugarLumps\\Data\\MapCompression\\B1 Everfree Forest\\B1 Everfree Forest.tmx'), ('--nobuild', '')], []
Option --tmxfile : C:\Gamedev\Cygnusrepo\SatelliteProjects\SugarLumps\Data\MapCompression\B1 Everfree Forest\B1 Everfree Forest.tmx
Got map name 'B1 Everfree Forest' from argument 'C:\Gamedev\Cygnusrepo\SatelliteProjects\SugarLumps\Data\MapCompression\B1 Everfree Forest\B1 Everfree Forest.tmx'
Option --nobuild : 
Setting build to off
Beginning at Fri Aug 08 18:04:09 2014
Mapname is B1 Everfree Forest
fname is B1 Everfree Forest.tmx
Opening C:/Gamedev/CygnusRepo/SatelliteProjects/SugarLumps/MapCompress.lua
Writing to MapCompress.lua
  --[MapCompress] 
  --Master file for map compression. 
  local sBasePath = fnResolvePath() 
   
  -- LM_ExecuteScript(sBasePath .. "TestBed/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "DebugRoom/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "Penguin/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "Enemy Test Room/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "A0 Stinke/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "A1 Intro/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "B1 Everfree/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "B2 Castle/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "C1 Cloudsdale/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "C2 Crystal Empire/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "D1 Whitetail/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "D2 Junkyard/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "E1 Rambling Rock/ZMapInfo.lua") 
  -- LM_ExecuteScript(sBasePath .. "E2 Crystal Caves/ZMapInfo.lua") 
  --fnExecAll(fnResolvePath(), "ZMapInfo.lua")
No maps to build.
Moving maps to C:/Gamedev/CygnusRepo/Data/Maps/
Maps moved.
attempting to Autolaunch to 'B1 Everfree Forest'
Logging MegaMareX.exe to C:/Gamedev/CygnusRepo/MegaMareXLog.txt
Run complete in 12 seconds.
